And once again, BioWare’s The Old Republic continues to amaze…

January 30th, 2009 < by Zion >

We’re in for a special treat folks.  BioWare, for their Friday update, released their second web doc on the game, this one on the jedi starter planet Tython.

It doesn’t disappoint.

The way the game is progressing is awesome, and listening to the story behind the quests future jedi will undertake is downright amazing.  You are going be personally invested in your character.

But don’t take my word for it.

Watch the video yourself, and see if you don’t get totally amped as well.

What a tremendous contrast from SWG.  It’s like night and day folks.

Night and day…


 

On an aside, I have started to catalogue the Web Docs BioWare is releasing for easy reference.  You can find them in the Star Wars: The Old Republic section in the Menu to the right.

Star Wars Galaxies is Your Ex-Girlfriend

January 30th, 2009 < by Zion >

What do I mean by that?

SWG is the ex that you were with for a long time, convinced yourself the relationship was better than it was, but finally let go of because you had had it.  And then a little while later, you hear of some new things about your ex, nice things, that make you wonder if you made the right choice.  But finally when you see her again, you are not only reminded of why you broke up with her, but also gain new perspective that those “good times” you remembered weren’t really all that good in the first place, and you wonder why you stuck around.

Yes, SWG is that ex-girlfriend.

Now that I set the scene, let me explain how I came to that conclusion:

I am an old SWG vet.  I was there since Beta 2, and in the forums since the forums launched a year and a half before release.  I was one of the original groundbreakers back in the days when the dev team would bounce ideas off of us, and take some of our suggestions into play.  So I’ve been around, and remember all the promises.

One of those things talked about was how SWG graphics would “scale” as technology improved.

All this feeds into me coming back during the free trial for vets, after hearing about Hoth, and the appearance tab, and the idea of dressing my character really appealed to me.  Personalizing it.  See, I had quit back last summer, and now was logging into SWG to check things out.  I had distance, I had perspective.

My first impression was this:

“Wow, I don’t remember SWG’s graphics being that bad.”  Bad might not be the right term.  Dated is more apropo.  The game looks like an early 2001 video game; dull and lifeless colors.  Don’t get me wrong, I knew SWG’s graphics weren’t the best, but with time away, I finally appreciated just how far behind SWG had been left in that department;  the scaleable graphics failed to do so – the environment is as dull and lifeless as ever.

But hey, the game is still fun, right?

Well, not as much as I remember.  I wasted 3 hours dressing my character, didn’t really do much of anything else, and really felt listless, like “ok, what do I do now?”  It was a sobering reminder that SWG really isn’t that good a game, and for all it’s improvements, they still have horribly missed the mark on the one that truly matters – making you feel like you matter in the universe, that you are important.  There’s no real story in SWG, and even with the dumbing down of systems with the NGE, SWG still remains a total sandbox.

Don’t get me wrong, I love some of the sandbox qualities of SWG when it comes to systems and personal customization – SWG still shines heads and shoulders above the rest here.  But as far as a story goes, as far as making things matter, as far as allowing a totally new player, or one just coming back, feel like they can just drop in to an adventure and feel like they accomplished something, SWG has completely, totally, and utterly failed.

I used to get into fights that SWG wasn’t a dying project.  Yet I can’t deny it any further.  SWG just isn’t fun on its own.  What SWG is is the ultimate time sink.  You lose hours doing absolutely nothing, which is fine as long as you are aware of that, but that’s the issue – you can lose hours just getting dressed, when all you want really is to grab some quick gear and seek out an adventure.  There’s no hook to SWG – nothing to really grab you.  You are left to find things on your own, which ultimately, leads to failure.

There was one really redeeming thing about SWG that I would be remiss to not mention, and it has always been the #1 greatest thing about SWG.  Ironically, it also is the one thing the devs didn’t do.  That is community.  Upon coming back to the game, I had 3 people on my friends list ask me if I was coming back to the game.  Now I hadn’t spoken with them outside the game since I left, so it isn’t so much like true friendship, but at the same time, it shows a real, undeniable bond there of comrades who have played this game together for quite some time.  Ultimately, it is the communities that make this game a good one, even in spite of itself.

All I can say now is that I hope that Dotanuki and the team are keeping a close eye on The Old Republic from BioWare.  That game will feature story, has fresher and more vibrant graphics, and wisely is going with a design that won’t allow the game to be dated as time goes on.  And they are putting story and the adventure first.

If this dev team was smart, they’d put together another “Hoth” type effort and install a real story system into the game (not the “kill 20 nerf-herders, run to this npc, kill 50 nerfs, run to that npc” variety), where what you do matters on a galactic scale, and you feel a part of the fabric of the Star Wars universe, rather than merely just playing with that universe’s toys.

And they’d do it now, so that they have it in place before BioWare launches what is almost sure to be a better product.  Because only then might you not only retain some players, you might be able to convince people to play both and not leave.

Story has always been SWG’s achilles heel.  And I don’t think, despite what’s best for them, that they will ever really focus in on that.  I think it will be more systems and even more systems until SWG finally sunsets.  Which may not be too far off, if BioWare outshines Galaxies by a significant margin.

So yeah, SWG is that ex-girlfriend.  She just isn’t as pretty as I remember, the relationship was never as good as I thought it was while I was in it, and a brief reunion reminded me of all the reasons I left and confirmed that as a good decision.

Nonetheless, just like some of those old ex’s, you certainly hope they can get their act together enough to be happy and have something that truly lasts.  I wish the SWG team and devs well, and hope they will improve upon Galaxies’ glaring weakness.  I just know that I won’t be around to be a part of it, and for that, I am thankful.

Congratulations to SWG Community Manager Valara!

January 27th, 2009 < by Zion >

Valara is a new mom!

Head producer Dotanuki reports that both Mom and baby are doing great, and expect Valara to be out about 6 weeks on Maternity leave.

For those who don’t know Valara, she is one of the best Community Managers out there – a total sweetheart. 

Congrats Valara!

And the Big Winner for the SWG-TC Premiere Tournament is…

January 26th, 2009 < by Zion >

Treksin – Congrats on winning the Big Screen TV and Blue Ray player!

Congrats to all who participated!

The Old Republic Weekly Update – 1/23… and site news

January 23rd, 2009 < by Zion >

Nearing the end of The Old Republic “Media Month” (as Sean Dahlberg, the Community Relations Manager for TOR, has said every month would have a theme), are some new screenshots and wallpaper from the crew at BioWare.  All in all, not a ton to look at, but in comparing screenshots from release, to the beginning of the month, to now at the end of the month, you can see the game beginning to look better and better with each revision.

We have one more week of Art-related Friday content (as they are releasing new items every Friday), and then we go into February, with presumably something new to grab focus, along with the promise of more “meatier” factoids not that far off.

 

In unrelated Site news, this month’s FanFic is up, and Several SWG-TC Deckbuilding strategies have also been put up.

Finally There is a Prize Tournament in SWG-TC Tomorrow at around noon – 1st place is a flatscreen TV and blueray DvD player.  Good luck to all participants!

SWG-TC Patch Notes from january

January 21st, 2009 < by Zion >

Here are some updates for the Star Wars Galaxies Trading Card Game.

Update Notes for 1/21/09
***********************
Gameplay

- TIE Bomber will no longer cause power to be lost in certain situations.
- Drakka Judarri will no longer cause a unit’s stats to go into negative numbers.
- Drakka Judarri now works correctly with Imperial Marksman and Binayre Ruffian.
- Wookiee Avatar game text #3 no longer incorrectly reduces opponent’s total damage to start at 0 instead of 1.
- Paint Target no longer incorrectly has a pass option.
- Arachne’s Web now correctly allows the selection of which opposing player’s level token to remove in a 2v2 match.
- Primacy now adds the correct bonus in 2v2 matches.
- Permanent statistic bonuses no longer have those bonuses last from one game to the next in Match Play matches.
- Darth Vader and Sith Shadow Executioner now work correctly when played on the same turn.
- Crimson Sword’s bonus now works correctly.
- Wuher now gives the correct amount of power.
 
 
 

 

 

SWG Beginning Another Housing Purge; Appearance Tab a Hit

January 21st, 2009 < by Zion >

Starting March 3rd, there will be another housing purge to pack up abandoned structures.  I’d say this is long overdue, and a welcome sight to be seen again.

You can check the details here.

 

Also, it appears the Appearance Tab is allowing people some excellent creativity in dressing up their toons.  While I doubt I would ever go back to SWG, something like this does make me wish we always had that appearance tab, as I would have loved to really dress my character up how I wanted.  Only issue is that there still wouldn’t be anything to make me feel like I was having an impact in the game around me and was doing more than just putzing around the galaxy.

Still, a very nice addition!  You can see how people are dressing up their toons here.

And now, The Old Republic kicks into high gear.

January 20th, 2009 < by Zion >

Since the announcement back in October of 2008, there has been sparce information, released very slowly, from BioWare regarding their project, The Old Republic, and despite an early miscue for over-promising and under-delivering with their very first update (which turned out to be just a Fan Friday – a shoutout to the TOR fans and not much more), BioWare has so far recovered extremely well and have been running their ship a bit more carefully, all while slowly releasing some tantalizing morsels, the biggest of which was the first in game play video /webdoc released in December:

The Old Republic Revealed Web Blog Video Documentary 

But now we hit 2009, and there are a lot of goings on, including the announcement last Thursday that updates are going to be a bit beefier and have a lot more substance in the coming weeks:

Sorry about not getting this up earlier. I started drafting this message this morning and just haven’t been able to touch it much since then.

Thanks for everyone who gave their feedback on the original thread. After reading that and talking with the team here, we’ve come to decision and we will be sticking with the weekly updates. That said, we will be making some adjustments.

Currently, we have it where we release “themed” content in stages. For example, this month we released the article on Art Style in the first week; the second week we released Concept Art; next week we are going to release screenshots; and the last week we have something special for all of you. Each of those elements are connected to and support the initial article.

Starting February, we’re going to bundle content into one update. If the update was going to be about Art Style, instead of releasing those individual (supportive) elements a little bit each week – we’ll release them all on one day. So on a single Friday, you’d get the article, concept art, screenshots, and any other supportive elements we’d be releasing… all at once.

Does this mean in February we’ll be doing one “bundled” update and three Fan Fridays? No, definitely not. We have a lot of new and exciting content that we’ll be starting to release as well as new elements. I’d say more but it’d be giving it away.

In addition to this, I’ll make sure to tell you what updates are coming at least a day or two prior to them going live. Sometimes it’ll be more of a teaser so as not to ruin the surprise but in some cases, I’ll just be very blunt and tell you what is coming (usually when its an update to an existing element). For example, tomorrow will be a Fan Friday.

Why are we keeping with the weekly updates? Because the flow of information will steadily be increasing now. And we believe it better to update you with manageable morsels instead of a flood of content (in a day).

At the end of February, let’s all do a little “check in” and see what everyone thinks of the new method of updates.

Thoughts?

 

Sean “Ashen Temper” Dahlberg

 

So time to buckle in – we’re in for a hell of a ride!

It looks like History in SWG repeats itself because of a failure to learn from one’s predecessors.

January 20th, 2009 < by Zion >

So, even though I no longer play Star Wars Galaxies, I still find time to keep up with the game that I spent 5 years playing, supporting, and working on the outside trying to improve.

And one of the most ingenious things to occur for a game this late in life was when the previous producer, Dead Meat, changed up the release schedules, and instead of waiting 2-3 months for an epic release, releases got broken up into “Chapters” and “Game Updates”.

Chapters were the grunt work that required the heavy lifting and had content all around and usually took 2 to 3 months to complete.  Game Updates focused more on improvements to professions and profession-related content to bring up the quality of the game more. 

And while there were some lumps in the beginning, by the time they got it sorted out and were up to Game Update 5, the content that was generated was excellent, the communication was as good as it has been since before launch, and the community, for as ornery and as saucey as they have always been had been relatively speaking the happiest I have seen them since early in the game.

Then came Hoth, and the announcement that Dotanuki was replacing Dead Meat.

And Hoth was a mammoth undertaking – something all the players understood.  It was said the regular cycle of updates would be interrupted while they chucked everything they could at Hoth.  I understood, but since I’ve been around the block quite a bit with SWG, part of me wondered if they were going to continue the updates after Hoth like they had before.

And now, I have my answer, and my gut instinct was right.

The Development team has gone back to the 1 chapter content method rather than the very successful formula of Game Updates and Chapters – Game Update 6?  The “Appearance Tab Update”.  All Nice and good, except that Spies now have to wait until Chapter 7 to get improvements, and who knows how long Engineers need to wait now for their Droid Revamp that’s only been promised to them for almost 2 years now.

From what I have seen of Dotanuki, he isn’t the stand up guy Dead Meat was.  Dead Meat, for all the faults you could find with the guy, would stand, hang in there, answer the tough questions, and be there for the community during a producer letter.  Dotanuki dodges the hard questions, and cuts and runs pretty early after posting his occasional producer letter.  I have to say, a part of me knew he’d be doing the wrong things after I saw this in his first producer letter.

I hate to say it folks, but while Hoth may have been pretty damn successful, I have to wonder at what cost.  BioWare’s The Old Republic is coming.  And the producer there is letting the fans know that information will now be coming on a weekly basis with a lot more meat to it, something that is going to knock Galaxies on it’s heels for a bit and start pulling away a lot of the combat element into the fold.

With the rapid production schedule Dead Meat set up, Galaxies might have stood a chance.  However, with Dotanuki at the helm telling only the right half of the crew to row the boat, it looks like Galaxies might just be going in circles, and quite possibly could sink.

SOE Chief John Smedley certainly sees “The Old Republic” threat, and isn’t exactly giving galaxies a ringing endorsement.

We think what most Galaxies want to hear, first and foremost from SOE, what the Old Republic announcement means for them. What does the announcement of The Old Republic mean for Star Wars Galaxies players?

John Smedley: I think since there was no date announced with the game, it’s safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don’t believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.

At some point we’ll make a decision about when and if to sunset Galaxies, but as of right now we don’t have any plans to do that.

 

Here’s hoping that Dotanuki comes around…

A happy Belated New Year – Cloner Express’s New Goals and more…

January 19th, 2009 < by Zion >

Happy New Year everyone!

I wanted to let people know that for the coming new year, expect business to pick up here at Cloner Express.  I’ve made the decision to push this site as far as it can go to offer varied opinions and different services for people going forward – in other words, to run the site less like a fansite, and more like a business.

As such, you will start to see some changes, although not yet to the overall aesthetics of the site. 

  • First off, information will be coming in weekly from BioWare’s the Old Republic, and it’s going to start getting meatier, so look forward to more not only updates but opinions on the coming game. 
  • Also, I am going to look into possibly setting up some advertising on the site – nothing intrusive, but in these economic times, if having some loyal readers click on a few adverts will allow me to keep the site going and make improvements to make it more robust and rewarding, then I am all for reader-driven progress, as long as it doesn’t cost the readers anything or screw up their computers with lame spamware, spyware or viruses.
  • I plan on adding new games to what Cloner Express covers – Not just The Old Republic, but renewing my dedication to covering Star Wars Galaxies, and also covering SWG: The Trading Card Game.
  • Speaking of the Trading Card Game, I plan on offering deck strategies to allow people to compete in tournaments, and hope to have other informative nuggets to follow.
  • Another option, because I am a personal fan, and think some section of the readership might enjoy it, is that I will begin reviewing Anime and Manga on the site – these will be separate pages so as to not detract from the main blog.
  • I also will be doing monthy Star Wars Fiction, beginning as soon as the end of February, possibly sooner, as another perk of reading the blog.  Again, this will be on a separate page of the blog.
  • Finally, I will be looking for other bloggers to volunteer and add their opinions, and if any of them happen to have an expertise in a field that I feels would add value to the site, I will give them their own page to add content to, although the main blogging will be done in the main blog.

As soon as I can get current with my thoughts and ideas, and get a rhythm going for the site, I’ll begin advertising the site again via the forums of different channels.

I’m sure there will be plenty more where this came from, so Happy New Year everyone!